Pubg Test Server Xbox Going Live Again
PUBG Corp. has released a new update for the Xbox One version of PlayerUnknown'south Battlegrounds. The PUBG test server (PTS) is over again alive, and there'southward a ton of new content for players to try out. The server volition remain open to all Xbox One PUBG players until July 16 at 1 AM PDT / nine AM CEST.
The PTS is an entirely separate download that puts yous on a temporary server. You lot need a copy of PUBG on Xbox One to play it. The server's principal purpose is to test new features and maps prior to officially launching on PUBG. PUBG Corp. previously launched the PTS to exam load times, item and vehicle placement, and player behavior on Miramar prior to the map'southward launch on Xbox One.
Players won't be testing a new map this fourth dimension around, just pretty much every weapon is getting patched, a new vehicle and firearm are being added, and the UI is getting an update. PUBG Corp. besides wants to examination new ways for players to move around, whether sprinting, shooting, or swimming.
PUBG'due south sound has also gotten an update, so players will more than easily be able to tell whether gunshots are coming from in front of or behind them. They'll be able to discern whether gunshots are coming from above or below besides.
PUBG Corp. too inverse how players perceive the battleground both before a lucifer starts and after they've been killed. Now, beforehand, the map displays the flying path the plane will take and then players can determine where they want to state even before they're in the air. Subsequently beingness killed, players can spectate the nearest histrion, and hop to the next closest histrion after the person they were spectating dies. Yous'll exist able to continue to bound from person to person until the lucifer is completed. If playing in a team, y'all won't be able to spectate other players until all of your teammates are killed.
Nosotros've highlighted the nigh noteworthy updates in the patch notes below, but yous can notice the full list on the official PUBG forums.
PUBG Xbox 1 Patch Notes
Weapons
- Pistols
- Increased the damage of the P92, P1911, P18C, R1895, and R45
- Shotguns
- Increased overall damage and constructive range
- Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a asphyxiate or duckbill volition be like to before)
- Increased limb shots modifier (shooting limbs now does more impairment)
- Slightly decreased the damage of the S686 and S1897
- Reduced pellet spread
- Shotgun chokes can now be attached to the sawed-off
- SMGs
- Adjusted SMGs to be more than effective in curt range gainsay
- Increased limb shots modifier
- Slightly increased the damage of the Micro UZI, UMP9, and Vector
- Decreased vertical recoil on all SMGs
- Decreased recoil and telescopic sway when moving in ADS (aiming downward sights)
- Increased ADS transition speed
- To make the Vector a trivial easier to find, we've increased its spawn rate at the expense of the spawn rate of the UMP-ix (overall SMG spawn rate remains the same).
- ARs
- Rebalanced ARs then none is the "objective" best—the power differential between each is now reduced, but each brings advantages to different situations.
- Slightly decreased the harm of the M16A4, SCAR-L, AUG, and M416
- Increased reload time by 30% for the SCAR-L, M16A4, and M416
- Increased reload time past 10% for the AKM
- Increased vertical and horizontal recoil for all ARs except the AKM
- Decreased recoil recovery rate for all ARs
- Restricted big scopes (8x and 15x) for utilise with all ARs
- Modified recoil animations for all ARs
- First shot (including first shot after recoil resets) from the M16A4 now has less recoil.
- DMRs
- Increased head, body, and limb shot modifier
- Decreased the damage of the SKS
- Slightly increased the damage of the VSS and Mini14
- Increased vertical and horizontal recoil for all DMRs
- Decreased the recoil recovery rate for all DMRs
- Added new recoil animations for all DMRs
- Increased earth spawn rate of DMRs.
- DMRs now employ AR attachments (magazines, compensators, etc.) along with SR attachments
- SRs
- Decreased basic harm of the M24 from 88 to 79
- M24 will no longer dropped in care package. Information technology spawns in the world
- Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in intendance packages
- Other guns
- Slightly increased the impairment of the DP28 and M249
- Restricted big scopes (8x and 15x) for utilise with LMGs (DP28, M249)
- Reduced crossbow reloading time from iv seconds to iii.5 seconds
Other Particular Residuum
- Level three helmets now but spawn in care packages (and ane is guaranteed to be in every intendance package)
- Reduced the spawn charge per unit for AR extended quickdraw magazines
- Adrenaline syringes now spawn (rarely) alongside normal boodle in the game earth
- Adjusted the casting time of Adrenaline syringe from 8 seconds to vi seconds
- The tactical stock and cheek pad are now less effective at improving the recoil recovery rate. Information technology now improves ADS speed.
New Weapon and Vehicle
- The Mirado is a classic muscle car: a fast, 4-seat sedan that's limited to Miramar. Information technology can be found around downtown areas and chief city streets.
- The SLR spawns alongside normal world loot. It's a DMR which uses vii.62mm ammo and contains 10 bullets per magazine (twenty bullets when extended.). The SLR is more powerful than the SKS but has more recoil. Recoil command is the key to using the SLR effectively.
New Attachments
- Duckbill - A new attachment for shotguns (S1897, S12K). Information technology decreases vertical pellet spread but increases horizontal bullet spread
- Attachable to S1897, S12K
- Low-cal Grip - Information technology decreases start shot/unmarried shot recoil by nearly 15%. Animation kick reduction has been inverse to 20% (from 30%).
- Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)
- Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
- Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-Fifty, SKS)
- Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time
- Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-50, SKS)
- Scope 3x - This telescopic has fixed 3x magnification with an illuminated reticle. Information technology's discoverable as a common globe-drop detail
- Scope 6x - This telescopic has variable 3x–6x magnification. It's discoverable as a rare globe-driblet particular.
Graphic symbol Movement
- Slightly decreased motion speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
- Removed the first shot delay when your grapheme is not sprinting
- Chambering a new round in sure weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights
- The amount your camera shakes afterward existence shot ("aim punch") at present depends on the amount of damage received.
Boat and Swimming Adjustments
- Boats now sink when destroyed
- Decreased the maximum submersible time from 35 to 15 seconds
- One time you've run out of air, you'll now take ten impairment per second (up from four damage per 2d)
- Increased the filibuster for breath recovery time from one to 4 seconds. (In other words, when you lift your caput upward out of the water, information technology'll now take four seconds before you begin to recover your breath)
Source: GameSpot
Source: https://www.se7ensins.com/articles/xbox-one-pubg-test-server-is-back.21220/
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